

There was no massive adverse reaction to it. We also looked at it through the lens of what the PlayStation community thought about it. Firstly, in terms of the straightforward success of the activity of publishing the game on PC, people liked it and they bought it.
#When is gran turismo 7 coming out Pc#
This is following on from your publishing Horizon Zero Dawn on PC in August last year. So it’s a fairly straightforward decision for us to make. Also, our ease of making it available to non-console owners has grown. The cost of making games goes up with each cycle, as the calibre of the IP has improved. There’s an opportunity to expose those great games to a wider audience and recognise the economics of game development, which are not always straightforward.
#When is gran turismo 7 coming out Ps4#
Particularly from the latter half of the PS4 cycle our studios made some wonderful, great games. We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they’ve ever been before. That will start to come over the course of this year when we’ll be talking more. We’re not actually releasing any specs at this stage. That was a very simple and visible illustration of a lesson that we’ve learned from when iterating from the present system to the new one. So the big difference, which you mentioned there, is that it’s going to be one cord that you connect to your PlayStation 5… We’re very excited by it and we think that people who are going to make VR games for our new VR system are going to be very excited too.

I’d turn around the question and say, “Why not?” For us, it’s a very logical step to take. We like to innovate we think our community likes us to innovate. More importantly, we see it as something beyond this coming iteration that really could be really big and really important.

We believe in VR and have been extremely happy with the results with the present PlayStation VR and think that we will do good business with our new VR system for PlayStation 5. Why make a follow-up to the first headset? VR is getting a lot more traction now, but it’s still a nascent market. things like moving to a very easy single-cord setup with this one and many other similar learnings. Because the present system was our first one. We think there are two themes that you’re going to see: us capturing the technological progress that has taken place since the present VR system came to market and a considerable amount of lessons learned. PlayStation has considered VR as a strategic opportunity and a big innovation story. So this will be a completely new VR format for PS5. There have been some fairly high-profile instances of publishers trying the former approach. We have always taken the latter approach. And, you know, there are two approaches to this: you can either hold the date and put out the game irrespective of quality or you can ship it when it’s right. Yeah, we’re feeling pretty good about Returnal, Ratchet & Clank: Rift Apart and Horizon Forbidden West. How fixed is that given the disruptions Covid-19 has caused to development? Returnal recently got pushed back a month. We imagine you’ve got a roadmap for 2021 in terms of the games that you want to release. And that will continue over weeks and months to come.įair enough.

I was just looking at the supply figures for the UK – we put a considerable amount of product into the UK market last week. So, just to be clear, there’s no date on it? You’re doing your best and it will happen when it happens? We have been relentless in terms of trying to increase production and I really can’t say any more than that. And the situation will start to get better hopefully quite quickly. We’re working as we always have, but with renewed vigour and energy post Christmas to get supply up, it will increase as each month passes. So, you know, all of those things kind of combined. And, finally, just the level of demand for PlayStation 5. We had to move to a distribution model that is entirely online and that’s something that we never had to do before. You know, whether it’s automobiles, smartphones, PCs or games consoles, the problems in all those areas are very widely documented. You know, one very visible example is the difficulties in the semiconductor market. Obviously in a pandemic supply chains become a little more complicated than would normally be the case. What’s holding back production? We’d imagine it’s more than just Covid.
